![]() PS: I can access Windows Device Portal via WiFi Go to Start > Mixed Reality Portal or plug in a compatible headset to get started." I don't even get to the point where I can enter an IP. To use this app, youll need to set up Mixed Reality. When hitting LocalMachine build while having the Holographic Remoting Player opened, following Error appears: Įdit->Project Settings-> XR Plug-in ManagementĮdit->Project Settings-> XR Plug-in Management->Windows Mixed RealityĮdit->Project Settings ->Player -> Publishing Settings under Capabilities additionallyĪdd the holographic Remoting prefab from the from But when building a standalone UWP application, the application asks to connect a MR device just like. ![]() Holographic Remoting via Editor Playmode works flawless. I'm using Unity 2019.4.13, Windows XR Plugin 2.4.1, XR Plugin Management 3.2.17, Holographic Remoting Player v24.0.0. Thanks in advance for your help and best regards, I would love to be able to use Holographic Remoting in a standalone application with the new XR Pipeline, or at least know if this is currently not possible. Unfortunately, I can only find tutorials for getting Holographic Remoting to work with Legacy XR (by including the "none" sdk and then setting "XRSettings.enabled = true "). If I uncheck it, I can start the application but will get an error upon trying to execute the connection code, as XR dlls are not loaded. If I check "Windows Mixed Reality" in the XR Plug-in Management settings for UWP, my built application will ask me to connect a MR device when starting. ![]() When executing the code during Playmode, a connection is established but the screen in the Hololens stays black.Īdditionally, I have found no way to make even the black screen connection work in a standalone UWP desktop application. ![]() When connecting like this before entering Playmode, everything works as if I had used the Windows XR Plugin Remoting window. I can also execute the code from the scripting api or the same call the Windows XR Plugin Remoting window uses. ![]() I can use the Window>XR>Windows XR Plugin Remoting functionality as intended (connect, then press play, then see the hologram on my Hololens). I am using Unity 2019.4.5f1, XR Plugin Management Package 3.2.16, Windows XR Plugin 2.4.1 and Holographic Remoting Player v2.2.3.0. I want to create a standalone UWP application that can connect to the Hololens 2 Holographic Remoting Player. ![]()
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